References
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F GL_LINES() |
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F GL_POINTS() |
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F GL_TRIANGLES() |
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F getContext(): * |
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F setContext(context: *) |
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V library: * |
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V version: * |
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cameras
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controls
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| public |
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core
helpers
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helpers/lights
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lights
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| public |
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loaders
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C File |
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renderer
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C Renderer |
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renderer/chunks
renderer/helpers
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C Vao |
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F createProgram(gl: *, vertex: *, fragment: *): * |
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utils
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F componentToHex(c: *): * |
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F convert(hex: *): * |
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F hexIntToRgb(hex: *): * |
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F hexStringToRgb(hex: *): * |
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F flatten(arr: *): * |
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F generateVertexNormals(positions: *, indices: *): * |
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F mergeVertices(data: *): {"positions": *, "indices": *, "normals": *} |
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F subdivide(data: *): * |
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F unflatten(arr: *, amount: *): * |
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F clamp(value: *, min: *, max: *): * |
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F isPowerOf2(value: *): * |
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F randomRange(min: *, max: *): * |
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